About Me

Designer Profile

A short professional introduction for the portfolio, written for recruiters, instructors, and collaborators.

Portrait of Zizhuo Hu

Level Designer specializing in FPS spaces, combat pacing, multiplayer flow, and rapid blockout iteration.

Zizhuo Hu “Isaac”

I am a level design student at SMU Guildhall with an interest in FPS spaces, multiplayer flow, co-op level design, combat pacing, and readable blockout iteration.

My work focuses on creating spaces where players can quickly understand objectives, read combat pressure, make meaningful route choices, and experience clear moment-to-moment progression.

Before graduate school, I worked on FPS-related design tasks including weapon configuration, balance testing, combat feedback, bug documentation, and design communication.

Design FocusFPS level design, encounter design, co-op PvE spaces, multiplayer layouts.
ProcessConcept, blockout, playtest, iteration, polish, documentation.
ToolsUnreal Engine, Blueprint, Hammer++, Source Engine, Radiant, Unity, Adobe Illustrator.