Resume

Experience & Skills

Level Designer specializing in FPS spaces, multiplayer flow, combat pacing, and rapid blockout iteration.

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Profile

Level Designer focused on FPS spaces, multiplayer flow, combat pacing, and rapid blockout iteration. Currently studying Level Design at SMU Guildhall, with professional FPS combat design experience on Tencent Aurora's Rules of Engagement: The Grey State. Experienced with Unreal Engine, Blueprint scripting, Hammer++, Source Engine, Quake III tools, and Radiant-style workflows.

Work Experience

China Soft International / Tencent Aurora Studio

Junior Combat Designer - Contract · Shanghai, China

2024 - 2025
  • Configured weapon data, gunsmith-related systems, weapon part databases, ammunition behavior, throwables, and reload animation testing.
  • Imported and configured weapon-related assets such as magazines and attachments in Unreal Engine.
  • Participated in version testing, combat feedback, bug documentation, and PvP / PvE shooter design discussions.

SMU Guildhall Capstone Game - Box Shot

Level Designer

2026 - 2027
  • Designing level layouts, combat puzzle spaces, and enemy encounter setups for a team-developed combat puzzle game in Unreal Engine.
  • Building playable blockouts using Unreal Engine and Blueprint scripting to support combat interactions, puzzle logic, and player progression.

SMU Guildhall Capstone Game - Hamster Ballin'

Track Designer

2026
  • Designed sections of the race track layout for an Unreal Engine racing game, focusing on movement flow, obstacle placement, corner readability, and player navigation.
  • Built and polished environment spaces using Unreal Engine and Blueprint scripting to support track clarity and moment-to-moment gameplay.

Education

Master of Interactive Technology

Specialization in Level Design · SMU Guildhall

2025 - 2027
Expected

Bachelor's Degree in Digital Media Technology

Fujian Normal University · Fuzhou, Fujian, China

2020 - 2024